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Question - starting here 2 weeks 13 hours ago #5365

  • Axel_H
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Hello!

I am presently trying to get started with Delftship for creating a nicely shaped hull for a model ship. I did with a NURBS software, but found great examples in the library here.

I am wondering where these outlines come from as seen on the screenshot. This is from an example containership in your library. I selected few examples to see how they are modelled and where I could start from.

Thanks and best regards,

Axel
Outlines.jpg
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Question - starting here 3 days 19 hours ago #5376

  • Icare
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Hi Axel!

If I well understand you question, these lines are:
1. the hull's profil along the symmetry plane (you can gt rid of it by using the tool MIRRORING and setting the lines ase soft edges);
2. a cutting edge increasing the the bow flaring;
3. the transom sharp-edged profile.

I'll understand it by rotating the 3D view with a non-wireframe display.
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Question - starting here 3 days 12 hours ago #5377

  • Axel_H
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Hi,
thank you! These are part of the control net and you ca control the lines by it, but I haven't figured out how to draw a model from scratch. I think this is the basis I need at least to start with, the outlines of a hull. That second line from top defines a knuckle line on that example model from the download database.
Not that easy to start with Delftship. It is totally different than working with a NURBS program, but here you will have much smoother hulls if you do it right I guess. I think once understood how Delftshp works it is not that difficult to construct a hull.
Cheers!
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Question - starting here 2 days 18 hours ago #5379

  • Icare
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As matter of fact, Delftship is really easy to discover... provided you read the manual, of course! :whistle:
I assume a funny way to start is to download a model and to play deforming it, thus you'll understand many useful things.
Then remember, you can get pretty good results even if you use onkly half of the many commands available.
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